
Per-unit-type threshold multiplier introduced that scales the thresholds to compensate for differences in the damage output of different unit types.
Experience system revision: experience-level thresholds rebalanced to allow for faster overall level-progression. Fix to rare crash when placing mines in naval battles. Order to burn down a building now finishes if the building is destroyed by other means. In naval replays, some ships' flags were appearing in the wrong colours, now fixed. Fix for men staying at the bottom of the walls when they are attacked whilst climbing. Ship banners are now appearing correctly in replays. Fix for drop-in ambushes not starting if the player under ambush presses 'Start Battle' first. Adjustment to AI to make it more difficult for the AI to use cavalry against spearmen. Fix for crash in battlefield zone cursor intersection.
Capture buildings cache if the building was captured from held before telling the Aide de camp. Fixed bug with looping transition animation due to move orders with invalid path locations being spammed by the squad repeatedly. Fixed entities floating outside castle wall when they get knocked down or knocked flying while climbing off the top of walls. Change to how victory types are assigned so that Heroic victories are a bit rarer (they're the most common now) and decisive / close are more common. Legendary force achievable in single player. Fixed triggers for the Elusive Strikeforce and Inspiring Counterattack achievements. Fix for battlefield dominance being awarded to both players. Slight changes to the intercept for igniting buildings. Fixed firing-arc overlay for blinding grenades to show minimum range. General fixes (includes single player and multiplayer fixes) Up close to the camera rocky terrain surfaces are visibly more detailed and realistic.
Tessellation Support - Tessellated and normal-mapped rocks and rocky-terrain surfaces (requires Shader Model 5 support). With Shader Model 5.0 depth-of-field is accelerated with a Compute Shader, offering very high quality depth-of-field. Enhanced Depth of Field - With Shader Model 4.0 & Shader Model 4.1 you will see enhanced depth-of-field with a dedicated pixel/vertex shader pipeline.
Shader Model 5 cards will support 2x, 4x, and 8x MSAA Shader Model 4.1 cards will support 2x, 4x MSAA.
TOTAL WAR SHOGUN 2 SAVE LOCATION FULL
The DirectX11 pipeline supports Full screen multi-sampled anti-aliasing at 2x,4x & 8x resolutions. Support for MSAA 2x,4x,8x - Requires Shader Model 4.1 or Shader Model 5 support, not available on Shader Model 4.0. Advanced Shadows - The DirectX11 pipeline supports very high quality shadow maps, giving softer shadows with significantly less aliasing compared to DirectX 9.